Archive for the ‘Kongregate’ Category

Bumble Tales Demo Released

Friday, April 10th, 2009

We recently worked with Tandem Games and Perfect Dork Studios to produce a demo of their very colorful and addictive match three game Bumble Tales, due out later this month. You can check both the demo and full release of the game here.

Try Catch Games had a great time working with both game studios of which both put out fantastic games. Tandem Games is responsible for Domain of Heroes and Perfect Dork is currently developing a cool platformer-puzzler called Box Macabre. Check out their respective sites for details on these great titles.

–Nate

Implementing the Kongregate High Score API

Monday, December 15th, 2008

I consider myself an “alright” programmer. So when something that is supposed to be simple in programming frustrates me, I feel like a complete moron. Enter the Kongregate API, chances are if you are reading this post you have dealt with it in some fashion. Now if the documentation was all over the place and split up (and done in an actual OOP example) it might actually make some since. Hence the reason for this post. I hope to clear things up a bit.

First, to check out the documentation here. Nice huh? Well hopefully I don’t screw it up more. You will notice that there are few options to which you can implement said API. I recommend the SWC since you can have code hinting and its right there at your disposal. Or you can go with downloading it remotely (this post does not deal with the component). If you decide to download it at runtime check out this guys post. If you do go with that dude’s way make sure you listen to the KongregateEvent.COMPLETE event. (this is what threw me off completely)

Ok, so this is going to be short and sweet. When you use the SWC way I recommend having a reference to it that you can access from anywhere. Let’s not argue about OOP practices and evil singletons, just roll with it. I like to throw a reference to it in my “Model” which I have access to anywhere, this could be said about any class that you are storing persistent data through out your game. Then in your “Main” or Document class make a new KongregateAPI (NOT getInstance() like the docs say and then listen for the KongregateEvent.COMPLETE event. Those two things completely threw me off because I heard different stories from different sources… as dumb as that makes me look. Then finally where you want submit a score do so in your “Results” class. (Imports NOT included in code, I assume you are just putting those in)

In your “Model”:
public var kongregate:KongregateAPI;

In your “Main” or Document Class:
Security.allowDomain('http://www.kongregate.com');
_model = Model.getInstance();
_model.kongregate = new KongregateAPI();
_model.kongregate.addEventListener(KongregateEvent.COMPLETE, kongInit);
stage.addChild(_model.kongregate);

private function kongInit(event:Event):void {
_model.kongregate.services.connect();
}

In your “Results” Class:
_model = Model.getInstance();
_model.kongregate.scores.submit(_score);