Making games is hard work. It takes planning, creativity, code, sound and lots of ambition but most of all it takes money. Unless you have rich relatives that give you a big chunk of money because they believe in your game as much as you do, you have to find work on top of your passion game.
All of us at TCG are experienced in taking on freelance work. However, we want to do games under the TCG banner. By working with other indie/casual game shops we have been doing just that. Along with all this client work we are developing Moonlight Lament and we are going to take our time with it. With no real set deadline, it will get done when its ready. With that said, we won’t be lazy with it. We just realize the beast we are creating.
Even though this will be a Flash game first we will release this for XNA as well. With the Flash version we are still figuring out how we will make money with it. I will tell you this, we won’t be using much, if any, advertising. Its absolute crap for making money right now.
Tags: Business